When ESports Started?

Brief History of Esports

Esports is a term used to describe competitive video gaming. But when ESports started? The first known instance of esports took place in 1972 when students at Stanford University competed in a game of Spacewar. However, in the late 1990s, esports began to gain popularity. In 1997, the first international tournament was in South Korea; by 1999. They were broadcasting the first televised esports event in the United States.

ESports Growth During the 1990s and 2000s

The growth of esports in the late 1990s and early 2000s can be attributed to several factors. For one, video gaming was becoming more popular as technology advanced. Additionally, broadband internet was becoming more common, making it easier for people to play online games with others worldwide. And finally, many gaming companies began to recognize the esports potential and started to invest in the industry.

ESports Industry Today 

Today, esports is a multi-billion dollar industry with millions of fans worldwide. The biggest tournaments can offer prize pools of tens of millions of dollars, and some professional gamers earn salaries in the six figures. With its growing popularity, it’s no surprise that esports is a legitimate sport by organizations such as the International Olympic Committee. 

ESports Betting

Esports betting is one of the most popular activities when it comes to online gambling. The gaming industry has seen rapid growth in recent years, and so has the betting market for ESports. 

ESports betting is simply placing a bet on the outcome of an esports match or tournament. Bettors can bet on various developments, including the winner of a game, the team to win a contest, or the total number of maps or rounds played. Players must deposit money into their account and choose which bet they want to place. After that, they must wait for the match to start and watch the action unfold. If they win, they will receive their payout from the betting site.


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